

On top of managing your business you will have to manage your cronies as well. you can have up to 10 characters in your gang. Lot of information on this screen, and this is just one character. When money is tight it can be a real push and pull about which you value more and what you are willing to let slide. You see, these locations are not only places that your rivals could attack if they so choose, but if you make enemies with the cops, or draw too much attention to yourself could get raided by the cops as well. Individual locations (not just the type) can all be upgraded in multiple different categories that make that business everything from more profitable, to better protected, to even better at hiding from the cops, and when you first start of, you will get to know personally as you are figuring out the game. Each brings in a variety of different pros and cons to your empire and managing them all is a big part of the game. In addition you can create speakeasies, brothels, casinos, and hotels that each come with their own set of perks. Breweries supply booze to other business, bringing in more money based on the quality of booze being made. You can own 5 different types of rackets, and they all play off each other in some fun ways. You are in the era of speakeasys and bathtub booze, so not only do you have to setup those rackets, but spend time working with them to get them just right. In order to succeed you will not only have to defeat your rival gangs, but also deal with the police, internal politics, and an ever changing Chicago.Įmpire of Sin is a systems heavy game, and there is a lot going on here. However, it just so happens that there are other gangs all vying for the top spot. You play as any number of gangsters (some real/some fake) that is attempting to take over the city of Chicago in the 20s. It is part gang management sim, and then for combat it is tactically turn based combat similar to Xcom. Just looking at the checklist I was sold that this was going to be an awesome experience, so lets jump in.įor those unaware, Empire of Sin is a hybrid game. Potential re-playability (in this case of different main characters).Different stats and abilities to make the loss of a character potentially meaningful.We will touch on most of these in the following, but as a checklist this ticks a lot of boxes for me. So, it doesn't take much to get me excited about playing a game in this genre as long as it looks remotely competent.Įmpire of Sin has a laundry list of things that I, personally, look for in this genre. I like being able to see where all my pieces are on the board, what they are doing, what they can do, and then planning each move to get the best result possible. I used this analogy before, but it combines my love of playing board games and video games. It may not come up a lot during these write-ups (at least not yet) but the tactical turn based genre, quickly became my favorite genre as I aged in gaming. So much potential in this game that could be done! Very intriguing to me, hope we get expanded black book/s and more use of gangsters not only mobs from the AI in the future.This is an ongoing list where I attempt to play, complete, and then rank every video game in the known universe to determine whether it is the greatest game of all time. Wouldn't they be using a hierdoom gun/murderer to make hits on everybody else from time to time? Enforcers to squeeze maybe a few of your businesses for protection money etc? At least independent smaller factions in their virginity? Things like that should be able to get from different gangsters you hire and doing personal quests with them instead, also I would find it good if the AI recruited a few more gangsters from the black book to bolster them maybe even have 5-10 unique ones in separate Black Books for their faction only, I don't know but I never see AI use their hierdoom goons outside their safe house either.
